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Impact of new law on gambling in "virtual" worlds

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  • #597778
    Anonymous
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    Second Life is one of the largest “virtual” worlds online, with over 800,000(!) users as of October 2006 and it is increasing by 36% each month. It has its own currency and economy:

    http://en.wikipedia.org/wiki/Second_life

    Gambling is rampant there – you see casinos everywhere.

    I found this article on “The Unlawful Internet Gambling Enforcement Act of 2006 and Second Life” very interesting, thought I’d pass it on:

    http://secondlife.com/knowledgebase/article.php?id=291

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